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1. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
Top Guac wrote: Adam Lyon wrote: ... in my reddit post (where I expect to get actual feedback from players rather than mindless flame), Yep, you are certainly getting excellent feedback in your Reddit thread: PlanetaryGenocide : mfw he t...
- by Adam Lyon - at 2016.02.11 23:46:16
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2. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: Maybe if you post in feedback thread a Dev will take a look. Or do you think you're just special and want to show off your smarts... Yes, I'm conceited and would like to waste your time. Real reason being that I di...
- by Adam Lyon - at 2016.02.11 22:31:58
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3. Scram and Web Tiericide Needs a Better Look - in Player Features and Ideas Discussion [original thread]
IGÇÖd like to begin by saying that I am fully behind tiericide and almost every change that has been made in its name is a positive overall for the game from my perspective. Scrams and webs, however, are not being changed in a fair way at the ver...
- by Adam Lyon - at 2016.02.11 22:18:37
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4. I hate dead POSes too - in Player Features and Ideas Discussion [original thread]
To my knowledge, there isn't much (if any) compelling content provided by dead floating sticks. Proposal: Use all this new sleeper shenanigans to kill them. Method: Have small groups of sleepers randomly shoot all POSes (and possibly POCOs). Thi...
- by Adam Lyon - at 2015.01.23 19:30:33
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5. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
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- by Adam Lyon - at 2014.02.06 20:19:00
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6. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: So many negative comments. I see it as being able to log-in, jc somewhere, do some business for a couple hours, and then tomorrow evening jc back in time to do more business back home, rather than having to sit where ever it i...
- by Adam Lyon - at 2013.08.06 17:42:00
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7. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just because we want it to actually be onc...
- by Adam Lyon - at 2013.08.06 17:25:00
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8. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So'Cari wrote: -1 for the same reason offered by many others: If you recognise that a 24-hour timer is bad game design, you should implement a direct fix rather than adding a skill which makes the flaw default with an optional fix available fo...
- by Adam Lyon - at 2013.08.06 07:33:00
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9. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Even though no one will read this, I'd like to bring it to your attention (if it isn't already) that missiles are the only weapon system in which the short-range version has more restricting fitting requirements than the long range version. Not on...
- by Adam Lyon - at 2012.09.26 22:58:00
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